Chapter 16
User interface of a software product is the “face” of it. Many “user errors” are caused by the fact that user interfaces do not consider the capabilities of real users and their working environment. A poorly designed interface means that users will probably be unable to access some of the system features, will make mistakes and will fell that the system hinders rather than helps them in achieving whatever they are using system for.
While designing user interface, some physical and mental capabilities of the people who will use the software should be taken into account. Some of them are:
These human factors are the basic for the design principles.
The principle of user familiarity suggests that users should not be forced to adapt to an interface because it is convenient to implement.
The principle of user interface consistency means that system commands and menus should have the same format, parameters should be passed to all commands in the same way, and command punctuation should be the similar. However, full consistency is neither possible nor desirable.
The principle of minimal surprise is appropriate because people get very irritated when a system behaves in an unexpected way.
The principle of recoverability is important because users inevitably make mistakes when using a system. The interface design can minimise these mistakes, but mistakes can never be completely eliminated. Consequently, system should include some tools allowing users recover from their mistakes. These can be of three kinds:
A related principle is the principle of user assistance. Interfaces should have built-in user assistance or help facilities.
The overall user interface design process in general concerned with two main questions: how should the user interact with the system and how should information from the system be presented to the user? User can interact with computer system in a number of ways, most common of them are:
Presentation of information by a computer system depends on user of the system. Also, the issue of colour in presentation is important. The most important key guidelines for the effective use of colour are:
The user interface design process includes sub-processes concerned with user analysis, interface prototyping and interface evaluation. The aim of user analysis is to sensitise designers to the ways in which users actually work. Different techniques (task analysis, interviewing, observation) are used during user analysis. User interface prototype development should be a staged process with early prototypes based on paper versions of the interface that, after initial evaluation and feedback, are used as a basis for automated prototypes. The goals of user interface evaluation are to obtain feedback on how a UI design can be improved to assess whether an interface meets its usability requirements.
My thoughts
As I was reading this chapter, I was thinking about how serious and professional Apple’s user interface designers are. Every point of the stuff discussed in this chapter was a serious for them. Like the principle of user consistency: in Mac OS user can always be sure, that the program he never used before will have a menu line at the top of the screen. ALWAYS!
Actually, the iPhone is one of the few products where I don’t even want to customize user interface, because it feels like someone did think. In general, I think of user interface as a very important and really interesting field in software engineering. Right now I’m working on GUI for our project, so this chapter was pretty useful for me.